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I'm at a crossroads with my project. there are two options - switch to wheeled cars. I think cars do have more appeal with players, but it would require a lot of additional work - double down on floating. more faithful to my initial vision for this project, and much simpler physics 🤔

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If floating is central to the game's identity and avoids a ton of extra work, that's a pretty meaningful advantage. Wheels might be familiar, but does that familiarity actually make the game more fun? I'd be curious what changes in the moment-to-moment play.

that's my favorite from pulse, I love the sex pistols never mind the bollocks color scheme

Perhaps spheres underneath to give an illusion of wheels but still keeping the hover focus. Wouldn't be a lot of extra work as you wouldn't need to put a lot of thought into animations.

Não sei se ajuda, mas eu curti o Slipstream não tanto por causa dos carros de quatro rodas, mas porque achei a arte, a música e a jogabilidade super fodas.