it's a two-way relationship. the more money/time you have, the more stuff you want to add. no game is ever complete, there's always more stuff that could be added, reworked, expanded I think this is the most important lesson learned from releasing a game, knowing when to stop developing it
moral of the story: no matter what game you are funding, what it earns via kickstarter is always, always, always just a fraction of the money needed to make it. often less than 50%. what "looks" like a game "worth" a $(xx),000 goal is a completely arbitrary aesthetic metric youtu.be/33bCpsyXNx4?...
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