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the part of the Uchikoshi interview where he uses the idea of positioning something exactly to "match his vision" and how with a person it would get frustrating but AI would let him get it perfect gives me the idea that he has been told about AI way more than he has actually used it

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my mans you canNOT get AI to do slight adjustments it will spit out a complete mess of a new thing and you just gotta keep gambling until what it gives you is good enough

tbh I think this sort of explains management types going from "follow the brand guidelines EXACTLY" to letting AI shit out posters that fuck up their own logo. in both cases they're filling a quota of "how many times I can make someone else do something" in order to feel like they've done work

it also has me thinking about the role of the "director" (in games, film, TV, animation, etc.) and the amount of direct control is attributed to them vs. how much of the job involves delegating work and understanding that the work is created when the director's vision *meets* the other artists' work

I directed live television for a few years. The most important task I had was recognizing who was best suited for what job (camera operator, audio mixer, etc), because it didn't matter how good my direction was if I didn't have the right people in the right place the carry out my instructions.