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In Big Walk the environment can affect your voice in many different ways! All of this incredible technical work is thanks to @nicholaszhangaudio.bsky.social, who created entire systems from scratch for occlusion, dynamic reverb, echoes, the radio and megaphone, soundproofing, and lots more. 👂🤓

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It's all so freaking cool! I was marvelling earlier at how natural everything felt, I was also enjoying hearing the echoes of my friends screeching from a hilltop when I was heading back to them 😂

I really loved the sound of the stage speakers echoing off the canyon. Were the game's effects done with Unity's programmable audio filters? I remember those helped a lot with per-emitter effects not commonly seen in games. Or is it using middleware?

It's very cool! It felt like my group's voices weren't reaching quite as far as we anticipated, but I'm wiling to put up with that if it means we get to have the more robust sort of environmental affects. Definitely a big shock coming off PEAK and how far voices reach there!

Would be SO SO interested to see a break down! The voice chat in Big Walk may be my favourite prox chat, and the clearest I've heard