Post

You can optimise your Unity game by a ridiculous amount (in the early stages) just by opening the Frame Debugger, looking at every discrete step, and asking yourself ‘What is that doing and do I even need it?’

2 reposts6 likes

I think RenderDoc does the same thing and it’s built into Unreal. I’ve heard that RenderDoc might be good for other engines too over their native frame debuggers.