Ruben S.

Ruben S.

@atomicagegames.co.uk

🇬🇧Indie #GameDev

894 followers2.6K following931 posts

Extremely thankful for the inclusion! Made my whole day.

Draknek & Friends@draknek.bsky.social

Highlights from Thinky Puzzle Game Jam 6: * Deductopia: Community Theater, by @gwenckatz.bsky.social * Shadows In Sanluca, by @malaguerobird.bsky.social * A Most Special Service, by Ruben S.

Ruben S. reposted

Replying to @unormal.bsky.social

What do your kids' friends play, though? I have noticed a lot of gamedevs (including myself) eager to jump into "kids these days actually hate f2p/roblox shit" but it's almost always gamedev kids - their friends are mostly playing f2p mobile games on their phones and fortnite/roblox if they console.

Game is out! Free on itch if anyone wants to play. It's similar mechanically to The Return of the Obra Dinn, Type Help, and Her Story. #GameDev #IndieDev

Ruben S.@atomicagegames.co.uk

Tried my hand at a 90s pre-rendered CGI aesthetic in Unity for a game jam #GameDev #IndieDev

I have an obsession with 19th century maritime history. The best game ever made is The Return of the Obra Dinn.

Tomas Sala@falconeerdev.bsky.social

The Hamburg Maritime is the best maritime Museum I have ever been to. In the world. It's absolutely stunning.. What a great place

Doing a game jam is certainly interesting. I’ve realised that UI, modelling, all of these things that I’ve come to dislike over the years really aren’t that bad. It reminds me of what things were like at the very start of my career. I might change up how I work on my proper games.

Ruben S. reposted

Replying to @atomicagegames.co.uk

Well that's the main reason I'm making this raytracer - to be part of making this older style more accessible again. Phong shaded ray tracers sorta got replaced by newer PBR path tracers and we lost something with that IMHO. It's not impossible to do today - but I hope to make it an easier option.

Ruben S. reposted

I wish games media wasn’t so anemic that we exclusively praise (or stay quiet), only criticizing or arguing when one’s words are objectively bad (like genuinely harmful). I want more ppl to tell me I’m wrong & I want to tell you your review sucks & you to do the same & we all get better bc of it

Hatched ocean shader that uses lightmap to modify line thicknesses. Anyone know any other games that look like this? #GameDev #Unity #IndieDev

After four straight days of optimising I've finally gotten a consistent 180 or so FPS on my laptop and 1000+ on my desktop. Nothing feels nicer than looking back and realised all of the work you've put in has led somewhere. The laptop was originally struggling to hit 30! #GameDev #IndieDev #Unity

Ruben S.@atomicagegames.co.uk

Went from 317 to 513 FPS on my 4070 Super over the past 4 days of optimising.. but my mate with a 1060 / i7-8700 hovers around 90-120. What do gamers expect performance-wise from a game like this? Anyone have any tips? I’d love for them to consistently get 120. #GameDev #Unity #IndieGame

Alongside the commercial aspect, it's just a fun thing to do. I was forced to come up with tons of clever tricks (alongside the usual optimisation suspects like light baking and batching etc). But mostly, it genuinely made my visual style look a lot better. I'd recommend for any dev to do this.

I had to change some aspects of my artstyle, but it doubled my FPS, hopefully meaning I won't have to worry about optimisation for the rest of the project. Sometimes you have to consider whether that super expensive feature that's 'key to your artstyle' is actually key and if it's worth keeping.

Ruben S.@atomicagegames.co.uk

Went from 317 to 513 FPS on my 4070 Super over the past 4 days of optimising.. but my mate with a 1060 / i7-8700 hovers around 90-120. What do gamers expect performance-wise from a game like this? Anyone have any tips? I’d love for them to consistently get 120. #GameDev #Unity #IndieGame

Went from 317 to 513 FPS on my 4070 Super over the past 4 days of optimising.. but my mate with a 1060 / i7-8700 hovers around 90-120. What do gamers expect performance-wise from a game like this? Anyone have any tips? I’d love for them to consistently get 120. #GameDev #Unity #IndieGame

Ruben S.@atomicagegames.co.uk

The downside of optimising a game is eventually you’re done with it and you wonder what else you could possibly do to optimise further if the need arises.

I should also say, they were getting 84 before I did any optimising at all, so them ever dipping down to 90 confounds me. I think anyone can relate to this struggle.

Ruben S. reposted

Hey #unity #blender #gamedev peeps, how do you work on existing FBX characters that have an armature and pre-existing animations. Now you e.g. want to add a bone to it. Orientation mess. Surprised there isn't tooling to e.g. temporarily reorient bones - or simply change the display orientation?

If anyone else is making a 3D game that tries to look 2D I’d appreciate any tips, or I’d be willing to share some tips if you’re interested.

The downside of optimising a game is eventually you’re done with it and you wonder what else you could possibly do to optimise further if the need arises.

Ruben S.@atomicagegames.co.uk

You can optimise your Unity game by a ridiculous amount (in the early stages) just by opening the Frame Debugger, looking at every discrete step, and asking yourself ‘What is that doing and do I even need it?’