Death to the self-playing game. www.jank.cool/death-to-the...
jank.coolDeath to the self-playing gameYou auto know better
Death to the self-playing game. www.jank.cool/death-to-the...
not only do I think you can I think it's something extremely under-discussed in games -- where is friction necessary to the play experience and in what degree? How does a certain degree of frustration enrich feelings of engagement/reward/fun/etc?
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