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Check out our interview on his design thinking, how he built 30 mini-games solo, and why it was important to allow local and online players to play together: www.bezi.com/blog/plushti...
bezi.comPlayer-Driven Chaos as the New North Star of Social Party Games — Interview with the Creator of Plush TimeYour Unity development assistant with real-time project context. Spend less time debugging and more time on the creative parts of building a game.
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