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In my essay, I deliberately said at one point "Tabletop RPGs have their own problems that are beyond the scope of this essay." I have no idea how people even manage to get into TTRPGs in the first place. At what point did we decide to just sit down and decipher that entire tome of details?

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In my experience it's just been a tradition that experienced people teach the new people in their group. It's a mixed bag IMO. On one hand you get a kind of "passed down lore" that adds a whole hell of a lot to the vibe. On the other hand some people are bad teachers, or are hard to find.