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Some of the most fruitful creative relationships I've ever had in this industry have been with artists or with engineers and the idea of everyone in the industry just going "*my* discipline is important ofc but we can just use the slop machine for everyone else's" is so fucking depressing

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bplane@bplane.bsky.social

"What is also now clear is that the community aspect of decompilation has been broken" Man that's literally the only throughline with AI huh, just decimating human connection and community.

That's literally the ultimate point: the end game of this is a bunch of tech feudalists with armies of robots doing the work and any remaining humans kept around as pets and toys. The "useless" humans wind up in mass graves.

It's a special kind of lunacy for a guy to advocate for letting his own profession get slopped up for the sake of that Idea Guy. Programmers need to find Jesus and get some help, lol. More than any other kind of AI guy

I've old friends that have gotten into having assistants open at all times. We used to have conversations - we would hold a concept in the air, each approaching it with our flawed knowledge and personalities, exploring what is possible. Wonder. Now, they go straight to "here's the answer"

As someone who has always made my own games by myself, having to learn a bit every single discipline has been incredibly rewarding if overwhelming at times. You really come to appreciate the ways in which things are similar and different.

I was about to say the same thing. Have these people never tried to make their own games? Everything in the game has to be there for a purpose.

I've always made my students start with small solo projects specifically so they can be better collaborators and know a bit better about what asks they're making of people outside whatever specialization they end up in

It makes sense! Especially where there is so many ways where things intersect! Like you can do a lot of animation programmatically and vice versa.

I've always prided myself on trying to understand all disciplines I interface with as well as possible. I can't draw but I know exactly how to articulate to the artist the problems I have with the way they handled this or that bit of animation

I'm not an amazing visual artist, but I love animating. This lead me to discover how fun it is to draw pixel art that's within 8x4 dimensions. It's fun to figure out the limitations and how to bend them.

I've increasingly come to believe that the job of a good director is not to enforce a creative vision onto the underlings whose job it is to produce things, but to find a way to unify the creative vision of everyone working on the project