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Thanks to #godot 4.7, I was now able to make a modular UI animations system! It also supports sound effects and vibration. I still feel like it could use a different sound effect or a different animation. What do you think? #gamedev #indiedev #indiegame #solodev #screenshotsaturday

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for UI confirm sounds, shorter and lower-pitched tends to read as 'action completed' while higher-pitched reads as 'alert'. if the current one sounds like a notification more than a confirm, try dropping the pitch