In case you missed it, I wrote a blog post about working on Tomb Step's game engine. I drew this animation to accompany the post. chasehunter.substack.com/p/under-the-... #tombstep #pixelart #gamedev
Post
Thanks so much! Whenever I'm animating something--I do it in layers. I stay with the keyframes and then begin layering in details piece by piece. The car shake was the final *chef's kiss* to this one!
0 reposts1 like
No replies yet.