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I just launched GBJAM 14 on @itch.io! A game jam about making games inspired by the gameboy! The jam will run from September 11th 2026 to September 21st 2026. Sign up now! itch.io/jam/gbjam-14 #GBJAM #gamejam #gamedev
Chase
@chasehunter.dev
Previously: retroshark Yo, I’m Chase. I type text. Sometimes I include numbers. I push pixels. Sometimes it results in art. I make games and software.
359 followers325 following143 posts
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I just launched GBJAM 14 on @itch.io! A game jam about making games inspired by the gameboy! The jam will run from September 11th 2026 to September 21st 2026. Sign up now! itch.io/jam/gbjam-14 #GBJAM #gamejam #gamedev
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Thanks for testing the tool, @migmoog.bsky.social
My friend @chasehunter.dev has been developing a new textmode art software called Text Machine. It has awesome features like being able to export timelapses of your drawings! This piece itself is late for the #modular pixel daily. Meaty! #textmode #pixelart #textmodeart
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Hi, I'm Tetra! A pixel artist from Spain looking once again for work. These are some of my more recent non-NDA projects, you can also check the comments to see some personal art of mine Reach out by using my email (tetra4work@gmail.com) or sending me a DM! tetraminose.itch.io cara.app/tetraminose
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Take a look at all the awesome entries! See if you can find mine. Thank you @polyducks.bsky.social for another great NokiaArtJam!
I made a page for the 2026 NokiaArtJam over on 1bbb.neocities.org. It has an interactive Nokia 3410 that shows all the submissions! 1bbb.neocities.org/collabs/noki... Will post where I got to with last year's entries when I'm less overwhelmed with work, but at least 2026 is sorted!
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Nokia Art Jam 4 and Tamagotchi jam are over, and thus begins the work of displaying the results. I'm working with @batfeula.bsky.social to make an interactive entries browser.
I made a 88x31 badge and added it to my website! If you aren't familiar, @polyducks.bsky.social did a nice write up about there polyducks.neocities.org/shrines/butt... #pixelart
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NokiaArtJam is wrapping up now. I'll leave the submissions page open for latecomers. Come get your 96x65 black and white images submitted :) itch.io/jam/nokiaart...
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NES-compliant castle scene, made on the NAW editor by @nesrocks.bsky.social to take advantage of the 8x8 atributes supported by the amazing BB-Studio (a NES target game maker, fork of GB-studio) by @michel-iwaniec.bsky.social
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Had a busy week this week, so I didn't have much time to dedicate. In the few moments that I was able to carve out I pushed some pixels. #pixelart #gamedev #tombstep open.substack.com/pub/chasehun...
Had a busy week this week, so I didn't have much time to dedicate. In the few moments that I was able to carve out I pushed some pixels. #pixelart #gamedev #tombstep open.substack.com/pub/chasehun...
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Godot 4.4 beta 1 is finally here! This release had tons of editor quality of life features as well as performance improvements, we know you are going to love it. Oh, and I almost forgot to mention, we added embedded game debugging inside the editor! #godotengine godotengine.org/article/dev-...
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My latest #tombstep devlog has gone live. I would really appreciate some feedback on them. Let me know the good, the bad, and the ugly. #gamedev open.substack.com/pub/chasehun...
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Replying to @hiwarp.bsky.social
If you’re looking for playing something unique and peaceful, I think you will find a lovely refuge here. I poured my heart into NAIAD. 💙 store.steampowered.com/app/1813860/...
My latest #tombstep devlog has gone live. I would really appreciate some feedback on them. Let me know the good, the bad, and the ugly. #gamedev open.substack.com/pub/chasehun...
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In case you missed it, I wrote a blog post about working on Tomb Step's game engine. I drew this animation to accompany the post. chasehunter.substack.com/p/under-the-... #tombstep #pixelart #gamedev
In case you missed it, I wrote a blog post about working on Tomb Step's game engine. I drew this animation to accompany the post. chasehunter.substack.com/p/under-the-... #tombstep #pixelart #gamedev
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In the blog post this week I talk about working under the hood on the game engine. Tomb Step Devlog 002 - Under the Hood #tombstep #gamedev #pixelart open.substack.com/pub/chasehun...
In the blog post this week I talk about working under the hood on the game engine. Tomb Step Devlog 002 - Under the Hood #tombstep #gamedev #pixelart open.substack.com/pub/chasehun...
Well my memory failed me slightly. Looks like it is actual 3D, the wizard is also red. The game is Sorcerobe by @boensaw.bsky.social
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