Post

Watching a video where someone is claiming a $35 cozy game is a failure because it's concurrent player numbers dropped 6 weeks after launch... We are so fucked in how people perceive games, their value, and expectations. It's not stardew valley numbers!?!! Well then it must be a piece of shit...

2000 reviews in 6 weeks at $35 dollars, assuming each reviewer purchased a copy, is $70,000. That's more than $11,500 a week. Extrapolating that further that's $552,000~ a year. If you're making 333 sales for 52 weeks, you've already paid off your CEO. What are the numbers supposed to look like?

Really only 2% of the people who buy a game review it - so it's more likely 100k sales - just on the one platform in the first six weeks!

0 reposts5 likes

I'm trying to do math with a calculator to make the numbers make sense in my head cause they're too big. $3,500,000 If you spent three years making a game, and you have 30 people payed $100k per year. You've made back a good chunk of what it cost to make the game in like two months. Failing how?