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(2/4) -Infrastructure to make it easy to iterate on and add variety to basic function. Different obstacles, stat changes… Build the system, and (if non-competitive) let the random number generator do the heavy lifting.

(3/4) -Seek feedback, take notes. Play your own game 100 times over. Watch others get frustrated, and change whatever causes that. -Accessibility features, with a vision of the player in mind. Where are they, what compels them to this? Make it easy to play, so the difficult stuff is not so bad!

(4/4) -Don’t mess it up! Please save overscoped ideas for the sequel, don’t be a creep who spoils the legacy, and back up your project file every time you make a big change!!

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