Loops were planned on being implemented in Chaotix, even being present in prototypes... yeah, I can see why they were removed (footage provided by @mdtravis.bsky.social)
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Small fun fact, there's an unused sprite in the final build that would have acted as a sprite mask by drawing on top of the character sprites, but set to use a low priority color so that it would appear behind the loop, which is drawn by the Genesis.
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