Under the Surface of Classic Sonic
Under the Surface of Classic Sonic
@classicsoniccode.bsky.social
All about programming, unused content, and more in the Classic Sonic games!
391 followers0 following156 posts
Loops were planned on being implemented in Chaotix, even being present in prototypes... yeah, I can see why they were removed (footage provided by @mdtravis.bsky.social)
Loops were planned on being implemented in Chaotix, even being present in prototypes... yeah, I can see why they were removed (footage provided by @mdtravis.bsky.social)
Under the Surface of Classic Sonic reposted
Under the Surface of Classic Sonic reposted
A few ways to play and see it: 1. Modify the disc image to set the byte at 0x2A75353 from 1 to 0 (712 prototype only) 2. Modify RAM in an emulator to set address 0xFF1581 to 0 (works in final) 3. Use PAR code FF1581:00 or Game Genie code AAL9-8AEB in an emulator (works in final)
Thanks to c4/seafour4 on the Hidden Palace Discord server, a new prototype signpost sprite was discovered in the Palmtree Panic act 1 demo (DEMO11A.MMD) in the 712 prototype of Sonic CD, which was previously only seen in a magazine.
Note this as well bsky.app/profile/clas...
Additional fun fact: the sprite here was repurposed for the Backup RAM manager.
Additional fun fact: the sprite here was repurposed for the Backup RAM manager.
Thanks to c4/seafour4 on the Hidden Palace Discord server, a new prototype signpost sprite was discovered in the Palmtree Panic act 1 demo (DEMO11A.MMD) in the 712 prototype of Sonic CD, which was previously only seen in a magazine.