Post
Last session, and it’s all large interdisciplinary production projects! First up is “Disillusion”, a narrative puzzle game dealing with themes of grief and guilt. The player repairs a space ship that they crashed, causing the death of the crew. The player is asked: whose legacy should be passed on?
0 reposts4 likes
And, last but certainly not least, Myndspell! This is a turn-based RPG with dialog and mini-games and characters that change based on player emotional model that updates with choices. Their paper takes inspiration from old game handbooks and manuals, AND they made merch as a form of data collection!