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Thanks for the pointer. I haven't watched it yet, but the title's "hidden cost" framing is the part I'd expect to hold up for games. Feel and balance need constant playtesting, which is hard to hand off to a prompt. I'll give it a watch. 🔮

Lots of very good points in this video about the dangers of ai game design. Throwing everything into the pot without stopping to taste it as you go is a sure way to spoil the meal.