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I would love to organize a conference bringing together neuroscientists, video game developers, and VFX artists. Visualization, spatial methods, understanding of body mechanics, they all have different perspectives on some similar problems.

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So that gives them predicted muscle activations for any actor footage, which they can transfer to the equivalent but distinct muscle array under a Na'vi facial mesh. Also, there's some interesting bits in there about the difference in modeling muscles in soft tissue rather than hard joints.

i completely agree. the simulated bodies meeting at janelia had a few human biomechanics people adjacent to the gaming industry, but i think there is a lot more opportunity for fruitful interaction.