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I have a comment that is in no way related to the (undeniably impressive) code: It feels strange to see a SNES Mario sprite against the original 8-bit Super Mario Bros. background. It gives a sort of "uncanny valley" vibe. I wonder if there's a reason you chose against the sprite from the game?

No particular reason πŸ˜… I picked a Mario that looks good to me and easy to manipulate (Didn't want to spend a lot of times with image editing to get the correct sizing) and I already had the background/block sprites I used before ... Then I combined both πŸ™ƒ

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