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Two weeks from now I'll be off to Taiwan, to take a break and attend Infurnity! ๐Ÿ‡น๐Ÿ‡ผ Looking forward to the trip, but it's also a harsh deadline that's approaching FAST... So I have been locked in especially hard, lately, trying to get as much done as possible, before I am off.

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If development keeps going well, I might consider pushing out Hype Riders in Early Access, still before I leave... There really aren't many core features missing? Some parts are a bit rough around the edges, but it should be quite usable alreadyโ€”if I get around to write documentation, at least!