a.k.a. Marig โข 37 โข he/they โข aro/ace โข game developer. professional lynx.
๐ฎ Get 'Stack Prootocol' on Steam: https://s.team/a/3937000
๐ฎ Get 'Pawperty Damage' on Steam: https://s.team/a/2154650
The "Hype Riders" Steam page is live! ๐
This is the Twitch hype train overlay I've been working on, the past couple of months, in collaboration with @ktqtpi.bsky.social!
You stream on Twitch and want something special for your hype trains? Wishlist now! :D
store.steampowered.com/app/5073950/...
Yesterday, I finally heard back from Valve: They asked for a tiny revision to the Hype Riders shop page, which is no big deal, but it means it's back in the review queue, now... I hope it doesn't take another two weeks of waitingโsure feels like the queue is gunked up some, heh.
Early Access page update has been approved and is liveโnow I am just waiting for the app build review!
And there is no particular rush, either; if I had to, I could hit the release button from my laptop, while in Taiwan.
Until then I am putting together a Steam Guide, for the official user manual
Actions speak louder than words, personally I was in talks with Epic to get all my game assets on their Fab.com marketplace (for free) but cancelled the deal immediately. If they want slop, let them have slop.
Between Tim Sweeney being an absolute AI chud and the harassment of our beloved @kenney.nl, we've decided to cancel our previously announced Epic Games Store release for Shape Sender Deluxe ๐ฎ
I think i did it!
Responsive card container that works with any Control (as long as they are all of the same size) in less than 100 lines!!
#Godot#GameDev#Ui
Exploring some solutions for a potential deckbuilder page (for my free Ui guide)!
I'm extending a HBoxContainer, but I think I should try with a custom container instead ๐ค
#Godot#GameDev#Ui
I've made 6 open-source @godotengine.org projects perfect for as a base for your first or next game. Completely human-made and easy to understand code & comments. All visuals and sounds included, CC0!
kenney.nl/starter-kits
to me the existential threat posed by AI slop games is less "AI slop games will steal our sales" and more "the onslaught of AI slop and the exhaustion over having to second guess every new game will make people mentally check out from supporting new games at all and retreat to their backlogs"
This is another reason why AI losers have gotten into retro decomp/recomp projects. Nobody wants to play AI slop games, so they have to reinforce the value of AI by producing something desirable, which in this case is just repackaging the work of actual talented people.
just wanted to share something i discovered
the amount of games released in 2022 compared to this year has increased by 77%. I use 2022 because that marks the last year before AI really took over the internet
whats crazy to me is that the amount of games with ZERO REVIEWS has ALMOST TRIPLED. ZERO?
A little something from my plugin Better Tile Editor:
Tag tiles as water, lava or stairs by painting them, instead of clicking through the inspector one tile at a time.
Pick it up on the official Godot Asset Store.
#godot#gamedev
Today is my birthday ๐ and this is my present for you.
I've published my first addon for #godot. It's a fork of BetterTerrain but with steroids.
See below ๐งต
#indiedev#gamedev
- 3D action espionage PVP on Unreal Engine 5.8
- Revival of the classic Spies vs Mercs game mode
- Absolutely no AI, whatsoever.
- Demo available now
Download today as a part of @steampowered.com Next Fest at boldgame.online
Me and the Husband KingCivet are opening for some 3D-printed Badge commissions again. You get a digital drawing, and we can ship the physical badge to anywhere in the EU and/or bring it to NFC for pickup!
Regular Badge is 60 โฌ and the UV-Reactive Badge is 50 โฌ, 60โฌ double sided.
Yinglet Creator released one year ago!
To celebrate, I'm announcing my next project: Clams & Calamities.
It's a co-op dungeon exploration game with yinglets!
Learn more and wishlist it here:
store.steampowered.com/app/5329760/...
Early Access page update has been approved and is liveโnow I am just waiting for the app build review!
And there is no particular rush, either; if I had to, I could hit the release button from my laptop, while in Taiwan.
Until then I am putting together a Steam Guide, for the official user manual
Here's a quick look at some of the options I've built for the track customization, in Hype Riders!
You can now have a procedural mesh for the infinite scrolling ground... with some creative texture usage you can use it to make really fun hype train tracks!
The 4.8 release cycle reaches an ever-important milestone with its very first beta snapshot: #GodotEngine 4.8 beta 1 arrives! ๐
We've prepared a feature-packed blog post showcasing the main highlights for this new version:
godotengine.org/article/dev-...
๐ฅ No more having to guess where to put your stream elements!
I added a 'Streamer Helper' to #CuttingEdgeROM. It shows a preview of what the game will look like, and can even suggest where not to put things!
(Surprised more games don't have this tbh.)
#indiegame#indiedev#godot
We just released the demo for our game "Demi and the Fractured Dream" for the Steam Next Fest. We really put a lot of effort in delivering a polished demo and we're excited for you all to dive in!
#indiegames#indiedev#gamedev#demiandthefractureddream#steamnextfest
Wrote a new thing for the first time in forever! This is a guide to making multiplayer games in Godot, though mostly focused on helping you understand how it all actually works.
Hopefully you find it interesting/helpful!
#gamedev#indiedev#godotenginesophies.games/blogs/b4352f...
Here's a quick look at some of the options I've built for the track customization, in Hype Riders!
You can now have a procedural mesh for the infinite scrolling ground... with some creative texture usage you can use it to make really fun hype train tracks!
I still have, like, 4 beta keys lying aroundโif you stream on Twitch and want to give my silly hype train overlay a try, hit me up!
And if everything goes well, this should launch in Early Access, within the next 1~2 weeks.
Kenney Shape is now FREE! (and it'll remain free, forever) โจ
Previously a paid tool, I'm releasing it as a gift to the community. Today's update will be the final one, with no further updates planned. That way I can focus on new software & projects!
kenney.itch.io/kenney-shape
No joke. I think this is the most important video I have ever seen about mobile games. This guy breaks down how this game psychologically profiles you, and makes the game harder or easier in order to show you ads
I've released Better Tile Editor v0.3.0
- Seams: break a terrain on purpose
- Magic wand selection
- Paste preview on the cursor
- Several minor bugfixes found by the community
If you're a gamedev, you will need this!
#godot#gamedev
Demo for Selkie's Salvage&Co. is available on Steam!
you may now poke and pester Selkie on your home computer entertainment system
savefiles from it are compatible with the full version (once it comes out on 27th)
store.steampowered.com/app/4984870/...
So as it turns out, the textures are all just stored as .bmp files so I can take a good look at them pretty easily! It's an interesting style. They mostly seem to be pre-rendered with the lighting baked in but the details are fairly crisp.
watching this video www.youtube.com/watch?v=spq0... and he just said an RPG "featured AI images in place of art" and i fucking love that phrasing
not "AI art" but "AI images *instead* of art"
the "adapt or die" people failed to consider the secret third option of forming a neoluddite community where I'm selling my latest video game on usb sticks in a little lemonade stand
Two weeks from now I'll be off to Taiwan, to take a break and attend Infurnity! ๐น๐ผ
Looking forward to the trip, but it's also a harsh deadline that's approaching FAST... So I have been locked in especially hard, lately, trying to get as much done as possible, before I am off.
If development keeps going well, I might consider pushing out Hype Riders in Early Access, still before I leave...
There really aren't many core features missing? Some parts are a bit rough around the edges, but it should be quite usable alreadyโif I get around to write documentation, at least!
Have you noticed, lately, or noticed people around you commenting, that there just seems to be no money anymore. There's no money for companies to make the tv shows you like, the video games you like, the local diner you like shut down, no one you know can find a job.
Think about that in context of
AI is now the biggest investment in all of US history as a percentage of GDP.
Datacenter construction is up, all other construction is down.
"AI Is Squeezing Out the Rest of the Stock Market," reported WSJ 2 days ago.
We basically bet the whole economy on the most optimistic visions panning out.
The Steam news is a bit belated, but in my defense... uh... well, okay, I should have done a better job keeping up with posts. But at least I was locked in and busy, the last couple of weeks, making good progress!
www.patreon.com/darelooks/po...
www.bfxr.net BFXR major update. I need to spend a *lot* more time with the presets of the instruments, but I was so immediately sold by the Mixfxr tool (that just overlaps two existing synths) that I had to put it live RIGHT AWAY. Try it out!
Crescent Break is OUT! get it NOW and smash through a bunch of robots in chaotic and fun roguelike action. There's lots of wild chain reactions, level destruction, and sweet power-ups to collect. EARLY REVIEWS are SUPER HELPFUL!!!
store.steampowered.com/app/4297720/...#indiegame#gamedev#furry
The world is slowly becoming more full! Got all the residents with lil' dialogues, and as you progress through the game, their interactions will progress too! #gamedev#indiegame#indiedev
Our final 4.8 development snapshot has arrived with #GodotEngine 4.8 dev 7!
Symbol renaming, runtime CanvasItem manipulation, animated decals, non-allocating physics queries, UI audio events, AccessKit for iOS and Android, and more are ready for testing:
godotengine.org/article/dev-...
people in my discord are having a game jam called "joe wintergreen jamsgender cult" (in loving memory of the time a nazi called my server the joe wintergreen transgender cult). they are going nuts in there making a furry spies vs mercs