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Hey #unity #blender #gamedev peeps, how do you work on existing FBX characters that have an armature and pre-existing animations. Now you e.g. want to add a bone to it. Orientation mess. Surprised there isn't tooling to e.g. temporarily reorient bones - or simply change the display orientation?

Of course I don't know if you've tried that yet. But this option tends to work well for me, when importing FBX from different Packages. Rather than manually figuring out the correct orientations. Dunno, maybe it's helpful :D

ooooh so in the *legacy* importer this option shows up 💡thanks! For a blank slate this seems to work well. Now to see if existing animations break upon reimport...

All in all though, sadly seems like a pickly situation :/ Would have been nice if there had been a simple solution 🫠