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Hey! This sucks. We're delaying the Switch 2 version a bit further out. The primary reason for this is, frankly, that accessing devkits for the platform has been difficult. Pretty much impossible, actually. As you might imagine, this causes a logistical problem in troubleshooting Switch 2 builds.

iam8bit@iam8bit.com

an update on UNBEATABLE for switch 2 the story is true

Development has been ongoing regardless of this - after moving some of the work on the console versions of the game in-house, we've identified several ways to make performance better across all console ports - but we've been slowed down by our issue with getting Switch 2 devkits.

We're not alone in this; NS2 devkits are hard to come by for everyone in the industry (besides, well, Nintendo). We aim to resolve this soon; hopefully our discussions with Nintendo will prove fruitful and we can move it forward quickly.

We'll update you on this as soon as we're able! I know it's rough that all versions of the physical edition have been held back because of this, but it'll be worth the longer wait.