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actually... making interpreted D is a good use case for vddhx i was actually rattling my brain so much for a good embedded/DSL fit but this.. this is good (and much better than the Rust/C++ "Pattern Language")

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Didn't Remedy software also embedded D in some of their games? Not sure if that was opened. Accidental win I guess :P

they had a few D enthusiasts in the mid-2010s who built out a DLL hotloading-based system for scripting, but I believe all of that was stripped out as those enthusiasts moved on iirc, those folk also struggled to get the language to move in the direction they needed it to (the great nogc struggle)

there were talks from the era, not sure if they're still around, but worth looking around for