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#teasofthekingdom #gamedesign update I'm going to be alternating a fair bit between Teas (very narrative, art focused) and Thimble (tech heavy, multiplayer at the center of it). For Teas, I spent a half hour or so coming back to the core idea of moral dilemma and how I'll elicit it.

The fundamental programming and setup of the game doesn't change, but my execution of things does. Worth taking several steps back here.

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