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Merk
Merk
@dendrobyte.bsky.social
Backend software engineer by day, artist in training by night. Jack of all trades. Currently working on: Teas OTK Prev game: TypeSkiier https://dendrobyte.itch.io/typeskiier YouTube: @markbacon78
157 followers521 following438 posts
Part 1 of the #teasofthekingdom #devlog went out this morning youtu.be/xU0wBG0JYO4
Merk reposted
Baited by the intro. Genius follow up. Unironically agree though. It's like when you're typing out a question and what you've tried to someone and then you realize you just logically come to the same conclusion yourself.
1. Discover a head-scratcher a LLM may be good at (big pile of data, seeking a non-obvious info pattern, combing through stuff, approximating "mid" conventional wisdom) 2. Type up a detailed prompt for a LLM 3. Realize via writing it up that you DO have an idea of how to solve it 4. Close LLM
Which you followed up with, oops bsky.app/profile/half...
Of course this also works if you write an e-mail to explain the problem to a human, then delete the e-mail. But you'd have to roleplay seriously asking someone else to waste their time on your stupid problem, and you feel even more silly, instead of superior-to-machine, when you figure it out.
Merk reposted
Replying to @splendorr.bsky.social
I haven't written the essay yet since I'm just working it out myself so it's scattered across my timeline in bits, but this is the heart of it bsky.app/profile/unor...
by the way, since all other art has no behavioral intermediary, this theory also explains why generative AI use in essentially ALL domains other than code produces purestrain garbage
Merk reposted
Merk reposted
Calvin and Hobbes strip that says it quite well;
even if LLM actually made gamedev more efficient, which I see no reason to believe it has or will, that won't reduce crunch, because the business people will just push harder until you're crunching again. When a tool increases worker productivity, that doesn't translate into better work hours.