Merk

Merk

@dendrobyte.bsky.social

Backend software engineer by day, artist in training by night. Jack of all trades. Currently working on: Teas OTK Prev game: TypeSkiier https://dendrobyte.itch.io/typeskiier YouTube: @markbacon78

157 followers521 following438 posts

Pinned

Mar 6th #teasofthekingdom #gamedev update Got the interact button working. Code feels a little tattered but I left some notes on how I might modularize it when I get around to resource gathering. Still 20 minutes left in the hour, will try to think through this "event sequencing"

Alright I hate my #inktober day 2 but that's okay. Should have done so many things different but w/e, broken butterfly enamel pin that belonged to someone at some point

Aight, #teasofthekingdom #gamedesign update Whipped out the water color pencils I got as a gift a while back to concept out some sketches for the cover. I like what I settled on. Something I love about a colossal giant composition, but the peaceful "looking over the world" fits better

#teasofthekingdom #gamedev update Got the "new" map and forg into the setting. The world is WAY too big lmao, gonna mad scale it down at some point soon, but that can be polish. It's easy to move everything around. Learning to love what I decide to do.

#teasotk #devlog update Working on resetting the model a bit since I have a "map" over the overworld that starts the game. #NoAI because I want to keep my critical thinking; not sure if how I connected these faces is good practice but im sending it. Everything is tris EOD anyway... right...

#teasofthekingdom #gamedesign update I'm going to be alternating a fair bit between Teas (very narrative, art focused) and Thimble (tech heavy, multiplayer at the center of it). For Teas, I spent a half hour or so coming back to the core idea of moral dilemma and how I'll elicit it.

The fundamental programming and setup of the game doesn't change, but my execution of things does. Worth taking several steps back here.

Quick #teasofthekingdom #gamedev update 95% done with the #devlog and decided I'm not willing ot give up on the prototype completely. Went through and removed the seal / story stuff that wasn't important. Will probably go back and forth between this and thimble over the next few weeks. Devlog tues

Alright, getting back on the #nozerodays grind for #thimble #gamedev Just brushed up some stuff after my airplane fugue state refactor. Just took 5 mins to remind myself where I was, will pick up tomorrow with getting the client packet order sorted and listening for packets coming in.

#thimble #gamedev update Yea, multiplayer is fun. Building a golang multiplayer server for this one and it's been pretty interesting to figure out Both beans can see each other move! no interpolation or anything yet, but this was a huge milestone for me personally. Working in a new way

Aug 6th #thimble update Alright getting back on the horse. Some concepts. Prob gonna do a lil more before making dinner. 28 days until playtest.

July 17th #thimble #gamedev update #nozerodays Oh yea... got like an hour in this morning, changing up the system for decoding the player packets sent along. Feels like I'm doing something wrong, but I think it's just because I'm closer to the low level stuff Golang is good

July 17th #thimble #gamedev update #nozerodays Oh yea... got like an hour in this morning, changing up the system for decoding the player packets sent along. Feels like I'm doing something wrong, but I think it's just because I'm closer to the low level stuff Golang is good

Also always fun to dig into something I'm so new at. Keeping a tight balance with how much I lean on chat gpt, keeping it only to surface new things and fact checking/contextualizing everything it says via docs

July 16th #thimble #gamedev update #nozerodays Just organizing some things around, reviving a multiplayer server project for this one. Just... need a break from Teas. I know I could just grind it out but that feels icky. Multiplayer game inbound, intending to get some fun stuff by end of weekend

Merk reposted

I work at Google DeepMind. This won't make me popular. But it's all public reporting: 2014: DeepMind reportedly sold to Google on conditions: no military use, independent oversight 2026: a Pentagon contract for "any lawful government purpose" Not one safeguard survived intact

Baited by the intro. Genius follow up. Unironically agree though. It's like when you're typing out a question and what you've tried to someone and then you realize you just logically come to the same conclusion yourself.

1. Discover a head-scratcher a LLM may be good at (big pile of data, seeking a non-obvious info pattern, combing through stuff, approximating "mid" conventional wisdom) 2. Type up a detailed prompt for a LLM 3. Realize via writing it up that you DO have an idea of how to solve it 4. Close LLM

July 12th #teasofthekingdom #gamedev update #NoZeroDays #godot Clicking through the text transitions to the overworld... its becoming spaghetti, but at least it's also set up to transition into brewing Gotta remember I need to draw two more characters and set up the actual dialogue stuff

July 11th #teasofthekingdom #gamedev update #nozerodays #godot Clicking the text shows up... a far cry from my original storyboard plan, and this code I wrote is ass, but working through it. I want to return to a project I can experiment with. Not sure what's up, but hey- not a zero day.

Merk reposted

Replying to @splendorr.bsky.social

I haven't written the essay yet since I'm just working it out myself so it's scattered across my timeline in bits, but this is the heart of it bsky.app/profile/unor...

by the way, since all other art has no behavioral intermediary, this theory also explains why generative AI use in essentially ALL domains other than code produces purestrain garbage

July 9th #teasofthekingdom update #nozerodays I'm so tired. I did like 3 lines jsut to set up the text flow. I go sleep now. Hopefully I'm not kept awake by my mind until 1 again

July 8th #teasofthekingdom #gamedev update #nozerodays Futzing around with the control nodes... Just want to get this transition going and having a full loop will- I imagine- feel pretty good

I just need to look up a video or two on Godot's control nodes and that'll solve all of my annoyances. Being stubborn and trying to figure it out lol

July 7th #teasofthekingdom #gamedev update #nozerodays Customer sequence triggered when kettle is boiled. Making the text just instructions for now lol. Skipping morning jiu jitsu tmrw, resting up. Would like to spend the time working on the transitions between scenes.

July 6th #teasofthekingdom #gamedev update #nozerodays Literally just touching this for 5 mins since I gotta wake up at 5:15 tmrw. Decided to make the text transition/expose super straightforward and stages. Would be nice if I can get myself to focus on this during the day

July 5th #teasofthekingdom #gamedev update #nozerodays Just quickly started a flow with a new scene that will start the game and show as a transition between phases, then at the end. No more trello, just my paper list. No zero days.

July 3 #teasofthekingdom #gamedev update Moving forward with a "no zero days" mentality. Just to stay connected to the project. Some seal drawing I did today and the new list. The story isn't a good fit for the game idea I wanted, but I can still execute a playable loop.

if people ask me what i want for my birthday this year, i'm going to tell them to venmo me $5 and i will put it toward a collective fund to buy a hoodie from the aquarium i've been thinking about (but it's $70 and i have a hard time justifying it) then it's like they all collectively got me a gift

June 16th #teasofthekingdom update No update I let jiu jitsu take over my morning and did not adequately prepare for making time for this hour. That sucks. I'll get back up again though

June 15th #teasofthekingdom #gamedev update Well, did a little bit of writing on dialogue. Very distracted. Computer locked me out lmao- I forgot I did that. I think that, despite sitting down, I need to X out my hour today. I didn't make it. I'm glad I sat down to do it though!

Been struggling with the "why" on this one, and while I'm feeling a desire to finish it out, I think I'm going to stick to my July 1st deadline even though it won't quite wrap up. Just get it to some deliverable state, and revisit the story another time.

Merk reposted

Calvin and Hobbes strip that says it quite well;

tctc@toastcrust.bsky.social

even if LLM actually made gamedev more efficient, which I see no reason to believe it has or will, that won't reduce crunch, because the business people will just push harder until you're crunching again. When a tool increases worker productivity, that doesn't translate into better work hours.

Man, I just wanna have fun with this stuff. I can't seem to draw for fun- classes push me. I can't seem to do jiu jitsu for fun- competitions push me. I can't seem to do game dev for fun- my own discipline pushes me. What am I doing wrong?