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Our retro 3D metroidvania is starting to feel alive! With fluid controls, melee combat, creature AI, and core areas of the game all coming together, we're excited about the progress so far.  #gamedev #indiegame

Creature AI is usually what makes or breaks a metroidvania's combat feel, more than the controls themselves. Is yours reactive to player position or scripted patterns?

Oh yes, they’ll chase you, track you, look for you, or run away and reposition, depending.

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