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Wow, very interesting work! ๐Ÿ‘ I want to add world streaming to my library, too and it's kind of cool to see others. I am curious however, how do you setup this? Is everything (the world) saved in one scene? I wanted to go more maps-like with tiles (xz) and layers (static geo, physics, interactive)

Thank you! I cover this in the video but I basically keep an array of the nodes and their properties which one save/exit I store in an owdb file beside the scene. On load we first remove any previously saved files under OWDB in the scene and then fire up OWDB to load the local ones.

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I've just watched the video. The UX is exactly what I wanted to implement. It's almost so good, I'm considering to integrate it. I'll maybe play around with later ^^