Rokojori

Rokojori

@rokojori.com

๐ŸŽฎ Hi, your solo game dev from Berlin ๐ŸคŸ Developing the Rokojori Action Library for Godot โœจ๏ธ https://rokojori.com/en/labs/rokojori-action-library/overview [ Looking/Open for Jobs/Projects ]

689 followers980 following589 posts

Hey Godot Gang/Experts! Do you know whether shader includes should be correctly resolved when using the export for scene dependencies? It was not working for me w/o adding them manually. Nothing fancy, just statically defined in gdshader. #godot #godotengine #shaders #vfx #exports #includes

This mini PBR painter was done with the help of @mux213.bsky.social's example project. The source of my project (ported C# version with UI)and the link to the original (GDScript) can be found at github: github.com/Rokojori/dra... #godot #godotengine #gamedev #indiedev #indiegamedev

Rokojori@rokojori.com

So I did my duty and tested Godot 4.7 RC1 and it might got out of control. I can confirm, drawable textures work and they also work with C# ๐Ÿ˜Š๐ŸŒˆ Watch my unholy list of plushies... ๐Ÿ˜…๐Ÿ”ฅ #godotengine #godot #gamedev #indiedev #indiegamedev

So I did my duty and tested Godot 4.7 RC1 and it might got out of control. I can confirm, drawable textures work and they also work with C# ๐Ÿ˜Š๐ŸŒˆ Watch my unholy list of plushies... ๐Ÿ˜…๐Ÿ”ฅ #godotengine #godot #gamedev #indiedev #indiegamedev

Ever asked yourself how to manage lots of VFX and other game events? And even edit them individually and in real time inside the editor? ๐Ÿค” Try ACTIONS! ๐Ÿ”ฅ My GodotCon 26 talk about Next Level Signals: Actions will be available soon on YT ^^ #godot #godotengine #gamedev #indiedev #indiegamedev

Whoop whoop! v0.6 is here! ROKOJORI ACTION CORE is WIP, auto-transpiling from C# to GDScript! Also: Refactoring, LineVFX, UI Variables... Read more in the blog: rokojori.com/en/news/blog... #godotengine #godot #gamedev #indiedev #indiegamedev #addon

The feeling when your Ikea furniture is "complete" although some things were "missing" ๐Ÿ˜… Paused other dev to experiment with lego-like procedural generation, where each piece has connector pins (assets in the center) #gamedev #godot #godotengine #indiedev #indiegamedev #pcg #procedural #lego

It's buggy but it creates some interesting patterns. ๐Ÿ˜„ It should basically create a low res heart by following the spline, but it somehow inverts or misaligns the direcion of the 8-pin pole, pointing away from the spline which creates this wild patterns

Hello amaze visitors! I hope you enjoy the incredible amaze festival! โœจ Have no plans yet from 19h-22h? Join our Berlin Godot Meetup at c-base! It's free and everyone can join, being late is fine. #amaze2026 #playfulmedia #amazeberlin #amaze rokojori.com/en/news/even...

rokojori.com14th May 2026 | Godot Meetup (A MAZE Edition) | Game Dev Events | ROKOJORIWelcome to our Godot Engine Community Meetup @ c-base! Join us for the special edition in parallel to the great AMAZE festival. You don't need a special ticket (or any at all), it's free.

Rokojori reposted

Saftladen will be showcasing a bunch of projects at A MAZE. I won't be at the table all the time but I will be at the festival every day โ€” feel free to come talk to me if you're interesting in joining our collective & co-working space or if you want to start something similar in your area ๐Ÿ˜Š

. @amazefest.bsky.social is taking place on May 13-16! We'll be present in the Village area with a selection of 13 (!) projects, including: ๐Ÿ”ธ @ohapollogame.bsky.social ๐Ÿ”ธ GARBAGE COUNTRY by @noio.games ๐Ÿ”ธ Big Dig by @hjalte.bsky.social & @danschumacher.bsky.social ๐Ÿ”ธ @roguevoltage.bsky.social

Rokojori reposted

โœจ๐Ÿฆฉ15 Year's A MAZE. / Berlin Anniversary Party๐Ÿฆฉโœจ As we prepare for the festival let's highlight some of the amazing artists that will play at our Positive Chaos Party๐Ÿฅณ:ย  #amaze2026 #berlin #positivechaos

Omg! #gamedev #indiedev #indiegame

Rogue Voltage, the Engineering Roguelike, will launch into Version 1.0 on May 1st ๐Ÿ”Œ Wire circuits to build combos ๐ŸŽ›๏ธ Construct crazy machines โšก๏ธ Satisfying chain reactions 6 years in development, 2 years in Early Access (93% positive). Feel free to share and RT. Thanks so much for your support!

Do you need some VFX ๐Ÿ‘พ for some juice ๐ŸŠ? Preparing the examples for my talk at the #GodotCon2026 ๐Ÿ˜Š #godot #godotengine #indiedev #indiegamedev #gamedev #vfx #effects #actions

Remixing and bending multiple meshes at once in realtime. It uses 4 meshes that are selected randomly (with adjustable probability weights) to create this deformed tube. Update for Rokojori Action Library v0.6 still wip. #godot #GodotEngine #vfx #procedural #indiedev #indiegamedev #gamedev

In Germany we would call this ๐ŸŒญ Wรผrschdle-Tech ^^ but I think LineVFX is also fine ๐Ÿ˜Š Upcoming feature for v0.6 :) Render-stress-testing with the trail follow mode, GPU mesh deform with rational bezier interpolation and auto orientation #godot #GodotEngine #vfx #indiedev #indiegamedev #gamedev

Need some juice? ๐Ÿ“๐Ÿฅญ๐Ÿ‹๐Ÿˆ๐Ÿ๐Ÿซ๐Ÿ‡ One of the main reason why actions in the Rokojori Action Library exist ^^ All actions can be played back and tested directly in the editor ^^ Wrote also a small tutorial about it: rokojori.com/en/labs/roko... #godot #GodotEngine #vfx #indiedev #indiegamedev #gamedev

Need something new (but an old technique)? Rokojori Action Library v0.5 released! ๐Ÿ˜ฑ I created a tutorial for the mesh based FlareVFX and which layers are used - with nice previews ๐Ÿ˜Ž Read more on the blog: rokojori.com/en/news/blog... #godot #godotengine #vfx #indiedev #indiegamedev #gamedev

This is bright ๐Ÿ˜Ž Upcoming feature for v0.5! FlareVFX! Layer based lens-flare with specialized shaders using SDFs/others, fading, chromatic aberation, smooth gpu occlusion tests and much more. Working now on docs/tutorials ๐Ÿ˜Š #godot #godotengine #vfx #lensflare #gamedev #indiedev #indiegamedev

Stadia renamed and now costs 140 bucks/month. And you can only play unlicensed mods. #gamedev #gaming #slop

Some flair for my flares ๐Ÿฆ„ ๐ŸŽฎ For console platforms... ๐Ÿ™‚ The effects are all compositor effects included in the Rokojori Action Library #godot #godotengine #indiedev #indiegamedev #gamedev #vfx #compositoreffects #lensflare #postprocessing

PLEASE SHARE ๐Ÿ™ For C# Godot users: Have you tried 4.6? Including me, at least 3 people encounter a bug, where the editor is not registering C# classes after recompilation. It will compile fine, but you can't see/create a resource. #godot #godotengine #csharp #indiedev #indiegamedev #gamedev

Reproducable with an empty project, I get the error: ERROR: Cannot get class 'XXX'. at: (core/object/class_db.cpp:810) I'm using Win 10 with the newest C# SDK 8. The issue was also present on macOS with C# SDK 9 After a restart the classes will be registered.

Bug or feature? 4.6. is unusable for me rn, cause dragging in the 3D view snaps to fixed angles. You can get rid of the ultron irritating ortho snapping, but the snapping itself to fixed perspective angle stays. Anybody any fixes for that? #godot #godotengine #gamedev #indiegamedev #indiedev

Ok, it's fine again, sorry for the alarm ๐Ÿ˜…! For all "NON-GODOT" navigators: Here's how you change the key. I thought it would be not changeable. Did not look good enough in the short cut settings. It's "Viewport Orbit Snap Modifier 1" #godot #godotengine #gamedev #indiegamedev #indiedev

Bug or feature? 4.6. is unusable for me rn, cause dragging in the 3D view snaps to fixed angles. You can get rid of the ultron irritating ortho snapping, but the snapping itself to fixed perspective angle stays. Anybody any fixes for that? #godot #godotengine #gamedev #indiegamedev #indiedev

I have another crtitical features/bug, that makes 4.6 probably unusable. - When I select a mesh with a expanded shader material it forces text-selections. So when I want to change the gizmo type via keys it writes the keys into the shader...

Bug or feature? 4.6. is unusable for me rn, cause dragging in the 3D view snaps to fixed angles. You can get rid of the ultron irritating ortho snapping, but the snapping itself to fixed perspective angle stays. Anybody any fixes for that? #godot #godotengine #gamedev #indiegamedev #indiedev

Subtile, elegant, artistic ^^ AGRRO RAINBOW ๐ŸŒˆ๐Ÿ’ฅ Animatable Gradient Fog - The last effect for the Rokojori Action Library v0.4. All about compositor effects, at least 40 of them, check the blog: rokojori.com/en/news/blog... #godot #godotengine #indiegamedev #gamedev #vfx #compositoreffect

This is how the outline compositor effect can be adjusted. There's a z-distance based outline size parameter, that can be adjusted with a curve. For a quick setup, there's also a single-value distance fadeout ^^ #godot #godotengine #gamedev #indiedev #indiegamedev #vfx #filter

This really hit me ๐Ÿน I'm usually the one, telling people to use hull outlines, but this outline filter (compositor effect) looks soooo pretty ๐Ÿ˜„ The behaviour in the distance and the low fps wiggle... Releasing v0.4 in two days :) #godot #godotengine #indiedev #gamedev #vfx #filter #indiegamedev

โŒ› Godot Time Machine โŒ› โœจTravel through the history of display media โœจ Several compositor vfx get blended in overlaps. The fx/presets will be released open source in v0.4 in the Rokojori Action Library โ˜บ๏ธ #vfx #gamedev #indiedev #indiegamedev #godot #godotengine

Finally! The person in the forum was right! I found the good graphics slider on Godot! โœจ Very glowy, however ^^ #godot #godotengine #gamedev #indiedev #indiegamedev #vfx #compositor #effects

Ok, more seriously ^^ This is the upcoming CompositorVFX node (for v0.4) allowing to store fx presets w mappings for 1 parameter. Uses - 2ร— stars texture overlay - radial chromatic distortion - chromatic streaks bloom - hsl adjustment - finally texture overlay fx (good graphics label ^^)

Godot! Are you drunk?!!! ๐Ÿ˜ฑ Are you again with... what's their name.. Un.. something? Multiple compositor fx bound to a driver ^^ - noise distortion - unsharp masking - ellipse distortion - radial blur - temporal blur - more... #godot #godotengine #gamedev #indiegamedev #effects #vfx #filters

Happy 2026! I hope you had a very good night! My wishes for this year ^^ โœจ๏ธ๐ŸŽ‰ - set my ea game (unity ๐Ÿ˜ช) to released finally - don't create a new game - create lots of features for my godot library - create lots of tiny, cool godot prototypes ๐ŸŽฎ๐Ÿช„๐Ÿงธ๐ŸŽฒ #newyear #indiedev #gamedev #godot

Update v0.3! Oh, this took a while... Kid & wife & I have been sick for ages. ๐Ÿค’ But... It's here now! ๐Ÿ™Œ I hope you have time during the holidays to try it out ^^ ๐Ÿš€ Includes WinterTales, all its components, wipes & flares. More on the blog. #godot #godotengine #gamedev #indiegamedev #indiedev

Sometimes it would be nice to switch seasons, right ? โ„๏ธ๐ŸŒฒโœจ๐ŸŒž WinterTales will be the first demo project for the Rokojori Action Library for Godot - free and open source ๐Ÿ’ช What do you think? How would you do the transitions? #Godot #GodotEngine #IndieGameDev #GameDev #IndieDev #Winter #Spring

Rokojori Action Library v0.3 will be released soon ^^ Can you ever have enough transitions? :) Added some new wipes/transitions/tweens as compositor effects, animatable as actions (nodes in the editor, no-coding). #Godot #GodotEngine #IndieDev #GameDev #IndieGameDev #CompositorEffects

Godot Tutorials Update 2025! I updated my tutorial pages and added a lot of new stuff. I hope you find it usefull. I think there are almost 100 tutorials in there ^^ And only the good ones :) #Godot #GodotEngine #GameDev #IndieDev #IndieGameDev #Tutorials