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XANNIBAN is an interesting idea at least. It's a first person, tile-based dungeon crawler with real time combat where you can only stun enemies by aiming at their weak points, who only get properly defeated once done so inside a containment zone. I'll keep an eye on this once it releases.
Guns of Escathon attempts and I think succeeds in translating the classic ponderous soulslike gameplay to a shooter. Shooting, aiming and reloading is intentionally slow, as you are supposed to keep tabs with new enemies via your updating journal that highlights the enemy's weak points.
Tumor Necrosis Factor is a gory rail shooter with a really cool style. Does a good job of converting lightgun shooting for mouse control.
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Dungeon Treaders is a messy but endearing dungeon crawler. Create a party, fight monsters in dungeons, gear up, repeat. A very straightforward RPG system, with ability points used to unlock abilities that empower your party.
Culdcept BEGINS. I'm only familiar in name with the game so when it turns out it's a board game battle RPG, I was curious. It seems neat and the audiovisual presentation is definitely up there, but as deathly allergic to cards I don't see myself picking this up.
Annalynn MD is Dr Mario but with a run-based twist. Definitely gonna pick this up when it comes out. All I wish is that the playfield wasn’t a rotating test tube. The narrow area makes it difficult to keep track of the whole situation. I don’t see why it is like this, other than visual theming.
Had an eye on Prison of Husks for a while but playing it, I don't know. The combat is clunky with a slight delay to most of your actions, including the parry which you are expected to use a lot of. I hope this game gets polished by release as it has a neat look.