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XANNIBAN is an interesting idea at least. It's a first person, tile-based dungeon crawler with real time combat where you can only stun enemies by aiming at their weak points, who only get properly defeated once done so inside a containment zone. I'll keep an eye on this once it releases.
Guns of Escathon attempts and I think succeeds in translating the classic ponderous soulslike gameplay to a shooter. Shooting, aiming and reloading is intentionally slow, as you are supposed to keep tabs with new enemies via your updating journal that highlights the enemy's weak points.
Tumor Necrosis Factor is a gory rail shooter with a really cool style. Does a good job of converting lightgun shooting for mouse control.
Dungeon Treaders is a messy but endearing dungeon crawler. Create a party, fight monsters in dungeons, gear up, repeat. A very straightforward RPG system, with ability points used to unlock abilities that empower your party.
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Culdcept BEGINS. I'm only familiar in name with the game so when it turns out it's a board game battle RPG, I was curious. It seems neat and the audiovisual presentation is definitely up there, but as deathly allergic to cards I don't see myself picking this up.
Annalynn MD is Dr Mario but with a run-based twist. Definitely gonna pick this up when it comes out. All I wish is that the playfield wasn’t a rotating test tube. The narrow area makes it difficult to keep track of the whole situation. I don’t see why it is like this, other than visual theming.
Had an eye on Prison of Husks for a while but playing it, I don't know. The combat is clunky with a slight delay to most of your actions, including the parry which you are expected to use a lot of. I hope this game gets polished by release as it has a neat look.