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I wrote a small series of articles earlier this year about some gameplay features I worked on in Psychonauts 2. A little look into how we built and tuned the systems. Here’s the one about Raz’s jump: doublefine.com/news/devin-a...

doublefine.comBehind the Code: Designing Raz's JumpSkip down past this Video Gallery. Skip up past this Video Gallery. Skip down past this Image Gallery. Psychonauts 2: Jumping - Jump hold button…

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I hope to find time to write more of these. It’s great to be able to share behind the scenes info for others to learn from. And the process of writing helps me think about how I might improve similar systems in the future.