Over December I’ll be posting 100 fun insights in this thread from working on @triplex.dev in my free time for two (!) years. It’s the longest and largest side project I’ve worked on. Keep an eye out, will be a fun one! #threadapalooza #threadapalooza2024
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7. So we need a solution that doesn’t fundamentally change the Three.js object structure. What can we do? Well we need to zoom out. What levers do we have available to inject data? We have… (1) The React tree via context; and (2) The Three.js tree So these + leaning into the constraints above…
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11. What helped me crack the shader was this article io7m.com/documents/ou... Super useful if you're looking to do something yourself. During the frame loop when something is selected it is given a specific layer, I then exclusively render objects that have this layer only to a texture and use...
io7m.comSimple GPU Outline Shaders