I just released another free, complete guide for #Godot! This one is all about rendering massive amounts of objects without lag. It covers the multi-mesh system, how it works, when to use it, and how to build an optimized brick system with it. ezcha.net/news/5-16-26... #gamedev #indiedev
ezcha.netRendering a Million Objects in Godot • EzchaOne of Godot's most powerful features is the MultiMesh. It lets you draw massive numbers of objects with a single draw call, and the performance boost is insane. In this guide I'll walk you through ho...
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