Dylan reposted
Dylan
Dylan
@dylan.ezcha.net
Hobbyist full stack web & game developer with 10+ years of experience. I run a small indie games platform called @ezcha.net Play my games 👉 https://ezcha.net/games Read my guides & devlogs 👉 https://ezcha.net/news
85 followers119 following49 posts
Dylan reposted
My #GameBoy #Indie games Dorotea and Scorching Light are now also available for free on ezcha.net! @ezcha.net
Dylan reposted
A new article is now available! "Scribble Surfer DEMO Is Now Available" A singleplayer demo for the all-new Scribble Surfer is now available as an elite exclusive! This has been released as the corresponding membership goal was... https://ezcha.net/news/9-5-26-scribble-surfer-demo-is-now-available
Dylan reposted
A new article is now available! "Introducing the Ezcha Partner Program" The Ezcha Partner Program is finally here! Eligible developers can now earn money on the platform by selling games, virtual products, and collecting tips.... https://ezcha.net/news/7-31-26-introducing-the-ezcha-partner-program
I just dropped another free and comprehensive guide for #Godot! This time it's all about plugins, specifically how to make and share your very own. It covers the basics, more advanced topics, along with putting it on GitHub, the asset store, and more. Don't miss it! ezcha.net/news/6-30-26...
Dylan reposted
Dylan reposted
new blogpost time! (i know, so soon!) thought it might be interesting to write about how @icons, my free icon library for custom #godotengine nodes, came to be and what the process of working on it looks like :D www.voxy.space/thoughts/how... leave your comments in the replies to this post ⬇️
Dylan reposted
v1.0.0 of @icons, my icon library for #Godot developers, is now OUT! 🎉 🔣 400 icons designed to fit with the default editor icons ; 🎨 available in all 4 node colors (default, 2D, 3D, and control) ; ⚖️ free & open source! (MIT license) i hope they'll be useful to you! :) github.com/Voxybuns/at-...
I want to host your games on my small indie platform! We offer free online multiplayer, lobbies, trophies, leaderboards, cloud saves, and more. Quickly implement them into your #Godot projects with ease using our open-source plugin. Check the link for more info! ezcha.net/news/8-26-24... #gamedev
I just released a big update to my custom resources guide for #Godot! It’s now better organized, just like my newer guides, and goes into much more detail. There are entirely new sections on both the “ResourceLoader” and “ResourceSaver” classes. Hopefully it can be helpful! ezcha.net/news/3-1-23-...
Did you know #Godot can render a million objects without lag? ezcha.net/news/5-16-26... #gamedev
I just released another free, complete guide for #Godot! This one is all about rendering massive amounts of objects without lag. It covers the multi-mesh system, how it works, when to use it, and how to build an optimized brick system with it. ezcha.net/news/5-16-26... #gamedev #indiedev
I’m very grateful for all the lovely responses and feedback I’ve been receiving so far about my multiplayer guide. Thank you all! There will be more guides coming soon, stay tuned. You can join our official Discord to be notified when new posts are available. ezcha.net/discord
I just published a free, comprehensive beginner's guide to making a multiplayer game in #GodotEngine! I put a lot of work into this one, I hope it's useful! ezcha.net/news/5-7-26-... #gamedev #indiedev
@kenney.nl thanks for the lovely assets btw! It’s really cool what you do for the game dev community.
Dylan reposted
A new article is now available! "Introducing Ezcha Relay" Implement online multiplayer and lobbies to your next game with ease by using the brand new Ezcha Relay service! We provide a plugin for Godot Engine which supports its high level... https://ezcha.net/news/2-28-26-introducing-ezcha-relay
Just released a small new game! In it you have to help my cat Dottie climb up a Christmas tree while avoiding obstacles and collecting gingerbread treats. ☃️ ezcha.net/games/dots-h... 🎄 #GodotEngine #MadeWithGodot
I was embarrassed by how much of a non-game Don't Push The Button was so I updated it to be more of a multiplayer incremental game with turf wars. Go check it out! ezcha.net/games/dont-p... #godot #madewithgodot
Added some more scene/menu transitions to my #GodotEngine game, pretty happy with how they turned out! Read the new devlog btw ezcha.net/news/7-31-25...
Minecraft too addicting I can’t stop playing it please send help
A new article is now available! "EliteSMP: A New Elite Perk" A post about the newly created Minecraft: Java Edition survival server that is exclusive to elite members, featuring full Ezcha Network integration, an online world viewer, and a... https://ezcha.net/news/1-15-25-elitesmp-a-new-elite-perk
go play my game its about surfing on scribbles and yeah!! available on web, ios and android 🌐 ezcha.net/games/scribb... 🍎 apps.apple.com/us/app/scrib... 🤖 play.google.com/store/apps/d... #madewithgodot #indiegame #indiedev
To celebrate it's 9th anniversary Scribble Surfer Classic has been ported to #GodotEngine and remastered! This update brings quality of life improvements and Ezcha Network integration. That's not all though! For the first time ever it's on the App Store! 👉 ezcha.net/news/12-10-2... #indiegames
also go read the devlogs for the sequel (coming out eventually sometime still) ezcha.net/news?series=...
Here's a useful #GodotEngine (4.x) snippet from a plugin I made that I thought I'd share! It's like Promise.all() but in GDScript. It emits a signal when all provided async functions have completed. It also has its own async function that can be used to block execution. github.com/ezcha-networ...
wow look at the cool video thanks App Store Connect apps.apple.com/us/app/scrib... go download it tho fr and reply with your score or something idk #indiegames #godotengine
For more context this is a remaster of one of my first games. Originally released on Google Play in 2015 but available on iOS for the first time ever! I’m also working on a modern sequel to it. Check out the devlogs for more info! It’s coming… eventually. ezcha.net/news?series=...
Here it is on Google Play, where it’s also been updated: play.google.com/store/apps/d...
wow look at the cool video thanks App Store Connect apps.apple.com/us/app/scrib... go download it tho fr and reply with your score or something idk #indiegames #godotengine
Fun fact: it took me longer to make the native iOS/Android extensions to handle the web auth flow than it did for me to port the entire game to a different engine. #GodotEngine made it simple enough though! Now I can say that I know some Kotlin and Objective-C. 😎
A new article is now available! "Scribble Surfer Classic V2" To celebrate the 9th anniversary of Scribble Surfer Classic being released, the entire game has been ported to Godot and updated. Changes include quality of life improvements, ... https://ezcha.net/news/12-10-24-scribble-surfer-classic-v2
Updated ezcha.net! I want to make a proper news post when I have more time but for now here’s the gist; Settings page revamp, usernames and emails can be changed, sessions can be viewed/revoked, game devs can link a Ko-fi page for tips, automated Bluesky posts and the whole site has been optimized.
So cool to see how quickly Bluesky is growing! If you’re interested in #godotengine, #gamedev and/or #webdev you should consider giving me a follow.
The latest devlog for my Flipnote Studio inspired tool “Flipdot Animator” is now available to all readers! In it I go over the process of adding the nudge tool, an undo/redo system, the stash browser and web support. ezcha.net/news/9-10-24... #GodotEngine #flipnote #gamedev