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Tonight in D&D: The party finds itself in the last free nation on the continent as the Empire begins its siege. They have an orb that turns them into a dragon (but maxes out exhaustion afterwards) and it's been fun watching how they decide to use it in these scenarios.

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Anyway, they sunk two river barges carrying troops and forced most of them to surrender. Players used Shatter and Disintegrate in interesting ways. It gave the enemies a reason to flee, and the PCs had to decide if they were OK with that.

We also had one player end the session by in-character revealing to the rest of the party that they had guessed a twist another character wrote into their backstory. And it's probably going to shape the remainder of this campaign arc.