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They're level 15, so the orb is more about moving other PCs where they need to go than sheer power. It also gives me an excuse to focus attacks on the PC in draconic form, which feels like extra risk/reward. travelcheck.dylanwolf.com/p/the-orb-of...
travelcheck.dylanwolf.comThe Orb of Fledalious: An ExperimentI gave my players a powerful magic item with some terrifying drawbacks, hoping to give them tools to think outside the box. We'll see if it works.
We also had one player end the session by in-character revealing to the rest of the party that they had guessed a twist another character wrote into their backstory. And it's probably going to shape the remainder of this campaign arc.
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