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Tonight in D&D: The party finds itself in the last free nation on the continent as the Empire begins its siege. They have an orb that turns them into a dragon (but maxes out exhaustion afterwards) and it's been fun watching how they decide to use it in these scenarios.

Anyway, they sunk two river barges carrying troops and forced most of them to surrender. Players used Shatter and Disintegrate in interesting ways. It gave the enemies a reason to flee, and the PCs had to decide if they were OK with that.

We also had one player end the session by in-character revealing to the rest of the party that they had guessed a twist another character wrote into their backstory. And it's probably going to shape the remainder of this campaign arc.

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