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This is what I mean when I worry about how history gets warped: this @npr.org piece by @scottgreenstone.bsky.social is gonna circulate, & it makes some not-quite-right assertions about the history of the form. That’s typical (like the emphasis on D&D), but the citations are what get me.

npr.orgIt started with friends at home. Now Dungeons & Dragons is in its stadium era.In the past decade or so, actors and comedians have adopted D&D as a performance medium. Podcasts and web series have expanded into stadium tours – and fueled growing interest in the game more broadly...

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I’m waiting for the article unveiling the truth that 5E is one of the clunkiest games currently available—it’s popularity purely a function of big dollar advertising—and one that in my experience actively discourages roleplay.

Speaking as a former journalist: Journalists WANT to get the story right, but they can only quote sources they can reach who are willing to talk to them. If they don't know who they should talk to and don't know that they don't know, you end up with a half-baked story.

But if you (or someone else—not suggesting that it's your responsibility) were to contact that reporter and say, "Hey, I appreciate that you're reporting on this, but you had some basic context wrong; do you have some time for me to fill you in?" they WILL say yes if they have any standards at all.

Of course, we're all busy, and correcting the record is time-consuming and won't change the story that's gone out already. But it might not be a bad idea for folks in the know to drop that reporter a line and say, "Hey, next time you write about this, I have background knowledge you can draw on."

I totally agree! Honestly, that’s why I tagged the author — I may have to reach out more thoroughly (they haven’t used BlueSky in a while). Really, this is often seen when folks are pitching something as a one-off, because folks who are fully on the beat (or adjacent) ARE usually plugged in!

It’s mostly a local Seattle live show piece that got picked up, but what feels weird is that it links to a random blog, & goes to the effort of citing an academic book (one I’m in, for the record), but it’s @shellyjones.bsky.social Watch Us Roll that would give him the better origins. Minor whinge.

What’s interesting to me is that D&D gets framed here as the driver and the focus (unlike other recent mainstream pieces on CR & D20 that focus on the productions themselves) — and honestly our extant scholarship hasn’t really corrected that in easily-citable ways.

To be fair: it’s… fine. And God knows give NPR & affiliates your eyeballs. Just the usual specter that folks who write about games & game-related stuff face, as Gita Jackson has noted (and I’ll teach day one)

aftermath.siteThe New Games Journalism, Same As The Old Games Journalism - AftermathWhy does one of the editors of the new anthology Critical Hits from Graywolf Press seem to think that there is no home for writing about video games from the personal, emotional perspective?

It seems kinda likely that the monetization thing and the D&D-centric framing are related. Like, obviously, from a commercial perspective, these APs are in many ways a running advertisement for the games they use. So if that's the perspective you're locked onto...

This is super interesting because I think if you stepped a singular foot into the space, you’d realize that - at least in the year 2026 - the game is not the driver to either of these shows

Wait, what? When did this happen? I played D&D with my friends in the basement storeroom of the bookstore by our school. Nerds doesn’t begin to explain what we were. Now they’re selling out MSG? How’d I miss this?