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OK, this debate is worth some actual data. If I’ve got this right, to figure out how many TTRPG creators are full time vs. “have a day job” we need to define a few things, starting with: - the scope of what we count as “working in TTRPGs” - when a freelancer counts as “full time” in TTRPG

Matt Colville?@mattcolville.bsky.social

That's absolutely not true. And it's less true now than at any point in the last 50 years. Look at crowdfunding.

Oh this is always fun. Do people with eg logistics roles working for tabletop game companies count as “working in TTRPGs”? Does a company that makes board games or war games as well as TTRPGs count? (insert “TTRPG” purist / rebel vs “working full-time” purist / rebel chart here)

is management creative? does someone who *could* spend 40 hours a week on game design but prefers a higher wage from other skills count? is a kickstarter employment? if a game is designed not to be commercial is that — [dragged off stage by a shepherd’s crook around the neck]