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Great blog post! In general table culture is underdiscussed. Perhaps because it's hard to quantify, or sell. I find a lot of the arguing about what is and isn't OSR or Trad frustrating. Is it OSR? I don't particularly care. Do you have a good time playing with your friends? Now that matters a lot.

I liked this, although as with all play culture articles I've read, I've never played at a table that was only doing one of them. Every table I've ever played at was some weird mixture of two or three play styles, usually because people came from different games and traditions.

Brilliant post. Until play style and our tendency to form micro-cultural islands becomes central to discussions of play experiences and group formation, we'll be retreading this path of frustration endlessly. A system can't solve this, thanks to the second-order design problem.

I think there's a semantic rebuttal hidden in that last sentence. If it had a title it could be "No, Games, not Rulesets". But I disagree because "Game" is too vague a term. So I say "No, Cultures, not Rulesets".

I love this. The reaction I see to "try this" is "So 6 people need to learn a completely new game." My instinct is to promise that learning other games will take much less time than learning the combat loop in 5e, but rules aren't going to be the sticker. It's the implied culture change.

But the post points out that, in all likelihood, the culture might not change that much. But maybe they'll get benefits from trying something new.