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Windblown is definitely taking steps in the right direction with the latest patch but I still think it's a bit samey. There really isn't enough of an incentive to shake up your build a bit once you've got something going

If anything I think the ability to upgrade gifts makes the problem WORSE I don't like upgrading in general. It feels a bit too "easy" if that makes sense. I think finding stronger stuff in the wild and deciding if you can use it is waaaay more fun than just scaling up what you have

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Synergies are also kinda flat. Like "deal 50% more damage to enemies with bleed" is like... okay I guess? It couples two things so they work better together, but it's also like, the "cheapest" way to create that effect, if that makes any sense?