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Windblown is definitely taking steps in the right direction with the latest patch but I still think it's a bit samey. There really isn't enough of an incentive to shake up your build a bit once you've got something going

If anything I think the ability to upgrade gifts makes the problem WORSE I don't like upgrading in general. It feels a bit too "easy" if that makes sense. I think finding stronger stuff in the wild and deciding if you can use it is waaaay more fun than just scaling up what you have

Synergies are also kinda flat. Like "deal 50% more damage to enemies with bleed" is like... okay I guess? It couples two things so they work better together, but it's also like, the "cheapest" way to create that effect, if that makes any sense?

Anyways I got a MASSIVE jar in my earlier run, so it's actually the best game ever made

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