Post

I posted a 68K Macintosh "game shell" on Github if anyone wanted to dabble in writing a vintage Mac sprite-based game. github.com/EngineersNee... Included, a beta of "Flappy Toaster" (a game-shell demonstrator I threw together). #vintagemac #retro_gaming #vcfmw

18 reposts83 likes

I got to play with those files tonight. Perspective from me, a win11 user: the big .dsk with shellgame opened in basilisk II, but not in Snow. My first move was to create a .hda for it for better transmission to bluescsi and modern emulators. 1/2

The Flappy files were a bit more painful. I forgot about the line ending thing, which was painful to delete for every file of the source folder. But I got the shellgame and flappytoaster to compile, both! I even edited the toast asset with my friend's face and got it to run on my mac plus 2/2

Yeah—I mention tools (Claude reco'd—I tried, they work) to convert line endings. BBEdit can do it too (only one file at a time? A batch-mode in BBEdit?). I debated, because they look like ass in Github if I leave the line-endings Mac-friendly. (I like tweaking the files online though.)