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Working on stamina/oxygen usage systems You can press "R" to retract chest, this increases oxygen usage but lets you fit through a smaller space When you let go, the chest is still bound by physics and that's what actually drives the stats, not the input directly #gamedev #indiegame #godotengine

yes~ Working on a game called Saltwater Bodies, a body horror/cave diving game Still filling out some of these main systems, next will probably be how to display proprioceptive/touch info in first person, then how to grab/move stuff underwater in a physics way

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