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I watched this excellent video over the weekend about King's Quest IV, and I was dumbstruck by how much randomness this game has involving necessary puzzles. It also asks bonkers things of the player, like to swim out into the ocean aimlessly to find an island that's not hinted at.

OneShortEye@oneshorteye.bsky.social

Tomorrow, Saturday, at 1 PM Pacific / 4 PM Eastern, I'll be premiering my King's Quest IV video. It's almost an hour and a half long! I guarantee you'll learn something new. Link will go up a couple hours beforehand.

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The early King's Quest games are meant to be fairy tales, but I think they have more in common with the dark fantasy of Souls games. The worlds are big and empty, mostly filled with player-punishing enemies. Take the wrong path? Death. Why is the castle empty except Graham and the King?

The LucasArts games have aged better for sure, and it’s crazy that most gamers don’t even remember Sierra games considering how huge they were at the time.

Just finished this one and you’re right. I love that it takes a journey from such a simple fan game. It took lots of turns that I didn’t expect