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naming the combat area SURVIVE instead of a level number tells me EIDOLWARE leans hard into pressure. is that area a hard difficulty spike or the general baseline for the game?

SURVIVE encounters are placed between traditional exploration zones and fine-tuned boss rooms. They're meant to be a high-pressure capstone that blends together enemy encounters and mechanics the player has experienced before it. They're not the baseline, but add tension points to the game.

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