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playing pseudoregalia got me thinking about how it and botw make you look at a sparse world as full of things to interact with, through fancy movement and climbing respectively, both heavily reliant on terrain and maybe that better defines my gripe with totk, that flight is largely world-agnostic

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and other options that do interact with terrain don't allow for fine control, so you basically just make what you were gonna make and hope dealing with a hole in the road not by bouncing around its crevices but by building a massive wheel to ignore it