This is something I've always kept in my back pocket but never seen much conversation around. I first saw similar with the GLoG community and I've considered designing something similarly awesome. Death should not be the finite end of a character. They leave behind things and people and memories.
"Not dying at 0 hp" is probably the most common house rule used for people who otherwise are judicious adherents to B/X or OSE. What if every class had its own mini table of house rules of things that happened at 0 hp, though? What if you used MANY house rules for death?
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