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This is something I've always kept in my back pocket but never seen much conversation around. I first saw similar with the GLoG community and I've considered designing something similarly awesome. Death should not be the finite end of a character. They leave behind things and people and memories.

Rise Up (From the Grave) Comus@riseupcomus.bsky.social

"Not dying at 0 hp" is probably the most common house rule used for people who otherwise are judicious adherents to B/X or OSE. What if every class had its own mini table of house rules of things that happened at 0 hp, though? What if you used MANY house rules for death?

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Similarly, in high lethality RPGs, I like thinking about what happens to characters who DO survive it all. When can they retire? What do they do when they retire? What must they do to ensure the evil scheming DM stops interfering with their life after they've scraped through everything to survive?